﻿using Styx.Common;
using Styx.CommonBot;
using Styx.TreeSharp;
using Action = Styx.TreeSharp.Action;

namespace MIBWarlock
{
    public partial class Classname
    {
        #region DestructionRotation

        private Composite DestructionRotation()
        {
            return new PrioritySelector();
        }

        #endregion
    }
}